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buttons.Paint x features
button. The feature(s) will be painted accordingly. The painting action will be reflected in the scenario canvas summary charts, on the map, and in the data table for the scenario. Building Types
or Place Types
button to open a type selection window. The Building Types or Place Types selection window will appear. While you can paint by attribute without setting a land use type, we recommend that you select one to reflect the new land use in the scenario canvas, and in maps.Show details
buttons.Change residential attributes
button. A menu of housing types will appear.Apply per feature
or Apply per acre
from the drop-down menu. “Apply per feature” paints the same numbers of units on each selected feature, regardless of their land area. “Apply per acre” paints units by density on the developable land area of each selected feature.+ Add dwelling unit type
button to add more entry rows. You can add rows for other types of dwelling units, or for units of the same type with different sizes. For example, you can create multiple multifamily entries to represent a building type with a mix of studio and one-bedroom apartments. Or, you can represent a single family home with an accessory dwelling unit by including a multifamily unit in addition to a single family unit. Entries for these examples are shown below.X
button at the top right of the Allocate residential area by type window to close it.Change employment attributes
button. A menu of employment sectors will appear. Remember that you have the option of changing residential attributes without changing employment attributes, or vice versa. Building floor area
or Employees
from the drop-down menu. You can enter employment information based on gross building floor area, or by numbers of employees. Apply per feature
or Apply per acre
from the drop-down menu. “Apply per feature” paints the same numbers of employees and building floor area on each selected feature, regardless of their land area. “Apply per acre” paints employees and building area by density on the developable land area of each selected feature.Density
drop-down menu. The Low, Medium, and High building density categories are the same as those used in creating Components. Each category is associated with a different set of variables for floor area per employee, by subsector. These variables are set on the Library Settings page in Manage mode.+ Add employment sector
button to add more entry rows. You can add rows for employment in other sectors, following the previous steps to enter attributes. Again, entries are automatically saved. Click the Delete iconX
button at the top right of the Allocate employment area by type window to close it.Show details
buttons.Paint x features
button. The feature(s) will be painted accordingly. The change will be reflected in the scenario canvas summary charts, on the map, and in the data table for the scenario.Revert x to base
, Undo Show only painted geometries
option in the Layer Options menu for the Scenario Canvas.